Stilia

Analysis

The section's first analysis: the two main ways to build an image of a 3D scene. In short, rasterization is fast and underpins real-time graphics, while ray tracing renders light more accurately and was long reserved for offline rendering, but is increasingly used in games too.

Basic facts

Rasterization converts a scene's triangles into screen pixels and then calculates the color of each pixel. This approach has been optimized in graphics processors for decades.

Ray tracing simulates the path of light rays: from the camera through each pixel into the scene and on to the light sources. Reflections, refractions and soft shadows arise naturally this way.

Since 2018, consumer graphics cards have offered hardware acceleration for ray tracing, and it has come to be combined with rasterization in real time.

Comparison criteria

CriterionRasterizationRay tracing
SpeedHigh, suitable for real timeLower; in real time only with hardware acceleration and simplifications
Reflections and refractionsApproximations and special techniquesArise naturally
Global illuminationPrecomputation or approximationsNatural in the path tracing variant
Where it is usedGames, interfaces, interactive graphicsFilm, visualization, and increasingly games

Practical observations

Modern projects rarely use a single approach in pure form: rasterization builds the main image, while ray tracing adds reflections, shadows or lighting.

For an artist, it matters more to know which renderer a tool uses than to understand the differences between algorithms: material settings and the wait for results depend on it.

Limits of these conclusions

This analysis describes principles. Actual speed and quality depend on the implementation, the hardware and the scene, so we do not give comparative figures.

What is still unknown

  • How soon path tracing will become standard in games without simplifications
  • How neural image reconstruction methods will change rendering; these approaches are evolving quickly

Sources

Information is current as of the date of preparation. If you spot an inaccuracy in dates or facts, check the primary sources listed below.