A timeline of computer graphics
Dates from Sketchpad to open-source Blender, with explanations.
Stilia
This section helps you find your way around the project's topics and locate the material you need. Below are five areas, key terms and a catalog of standalone publications.
How computer graphics developed.
Dates from Sketchpad to open-source Blender, with explanations.
An example of how a professional tool lives and disappears.
How on-screen images are made.
Two ways to build an image and where each is used.
What to read, in order.
Who invented the tools and approaches.
Short profiles with verifiable facts.
Materials tied to specific dates.
Forums, conferences and sharing work.
A note on the address and on where graphics is discussed today.
Why images disappear from old forum posts.
This section will feature standalone articles for English-speaking readers around the world. They are written specifically for this audience and are not translations of material from other language versions of the site.
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Information is current as of the date of preparation. If you spot an inaccuracy in dates or facts, check the primary sources listed below.