Stilia

Articles

This section helps you find your way around the project's topics and locate the material you need. Below are five areas, key terms and a catalog of standalone publications.

History

How computer graphics developed.

Technique

How on-screen images are made.

People

Who invented the tools and approaches.

Community

Forums, conferences and sharing work.

Key terms

3D package
Software for modeling, animating and rendering three-dimensional scenes.
Raster
An image made of a grid of pixels; the opposite is a vector description of shapes.
Rendering
Producing an image from a description of a scene: its geometry, materials and lighting.

Publication catalog for English-speaking readers

This section will feature standalone articles for English-speaking readers around the world. They are written specifically for this audience and are not translations of material from other language versions of the site.

Topics the editors are planning

  • How digital art entered museum and gallery collections
  • Early computer art and its exhibitions
  • How open file formats shaped graphics workflows
  • Preserving digital artworks as software changes

Editorial guidelines

  • Articles in this catalogue are written separately for each language version and are not translations.
  • Some articles link to third-party websites, including gaming services; we do not control their content, prices or terms.
  • We do not publish invented interviews, software rankings or reviews.

Sources

Information is current as of the date of preparation. If you spot an inaccuracy in dates or facts, check the primary sources listed below.